The names won't update, obviously, so you'll just have to know which position they're in.ĮDIT: The second part of coyotecraft's explanation is how to edit your game files to allow for more than 30, but as they note, each entry after 'User-Defined 6' will appear as a blank slot.
To use custom weapon animations, you can modify any of the three files and replace the animations they contain with your custom animations, although you'd want to replace User-Defined 2-6 first since they're already blank. Each separate animation is 288圆4 within the sheet. Weapons3 represents User-Defined 1-6, with the book animation on Weapons3 being a placeholder for User-Defined 1. Weapons1 and Weapons2 each have 12 weapons, representing a total of 24, or Dagger through Stun Rod as seen in the System tab of the Databse when you customize Attack Motions. Click to expand.In the project directory, under img\system\ are three files, Weapons1, Weapons2, and Weapons 3.